bind f11 "togglemenu mohsh_pl_menu"bind f "say LOL"bind 1 "useweaponclass pistol"bind home "connect 1.2.3.4:12203"bind k "dm_playermodel allied_ranger"
Guard Cvar & Bind Rules
MoH Arena Guard enforces competitive cvar ranges and bind rules before a protected launch.
How To Read These Rules
Allowed means normal gameplay setup. Things like togglemenu, connect, model binds, chat binds, scoreboards, screenshots, and weapon selection are fine.
Forbidden means scripting or cheat-style automation. If a bind tries to create variables, aliases, nested scripts, or recoil-style behavior, MoH Arena Guard will flag it.
Minor violations are usually suspicious setup choices or plain aliases. Major violations are direct cheat indicators such as blocked commands, forbidden files, or checksum mismatches.
alias recoil "..."bind mouse1 "+attackprimary; +lookdown"bind f2 "exec recoil.cfg"bind x "seta foo 1"bind v "vstr recoil_script"
All Games
Rules unified-game-20260530.0823b6d- Use normal movement, weapon, vote, chat, screenshot, and menu binds.
- Use
toggle,togglemenu,connect, and player-model commands. - Keep competitive cvars inside the published ranges shown below.
- Aliases, nested config scripts, and hidden bind logic.
- Commands that write variables from inside gameplay binds.
- Recoil-style scripting, forbidden files, and checksum mismatches.
cg_3rd_person
Third-person view
cg_acidtrip
Acid-trip view effect
cg_cameraverticaldisplacement
Third-person camera height offset
cg_hidetempmodels
Hide temporary models
cg_nopredict
Disable client prediction
cg_shadows
Player shadows
cg_showemitters
Show active emitters
cg_showevents
Show client events
cg_showmiss
Show prediction misses
cg_smoothClientsTime
Client smoothing time
cg_smoothclients
Smooth clients
cl_maxpackets
Max client packets
cl_pitchspeed
Pitch speed
cl_timeNudge
Client time offset
com_maxfps
Maximum FPS
g_subtitle
Subtitles
r_ambientScale
r ambientScale
r_colorMipLevels
r colorMipLevels
r_colorbits
r colorbits
r_debuglines_depthmask
r debuglines depthmask
r_directedScale
r directedScale
r_dlightBacks
r dlightBacks
r_drawbrushes
r drawbrushes
r_drawbrushmodels
r drawbrushmodels
r_drawentities
Entity rendering
r_drawentitypoly
r drawentitypoly
r_drawspherelights
r drawspherelights
r_drawsprites
r drawsprites
r_drawstaticmodelpoly
r drawstaticmodelpoly
r_drawterrain
r drawterrain
r_drawworld
World rendering
r_entlightmap
r entlightmap
r_ext_compiled_vertex_array
r ext compiled vertex array
r_ext_gamma_control
r ext gamma control
r_ext_texture_env_add
r ext texture env add
r_ext_texture_env_combine
r ext texture env combine
r_facePlaneCull
r facePlaneCull
r_farplane
r farplane
r_farplane_nocull
r farplane nocull
r_farplane_nofog
r farplane nofog
r_fastentlight
r fastentlight
r_fastsky
Fast sky
r_flareFade
r flareFade
r_flareSize
r flareSize
r_flares
r flares
r_fullbright
Fullbright lighting
r_gamma
r gamma
r_glDriver
r glDriver
r_ignoreFastPath
r ignoreFastPath
r_ignorehwgamma
r ignorehwgamma
r_intensity
r intensity
r_lerpmodels
r lerpmodels
r_light_int_scale
Light intensity debug scale
r_light_nolight
r light nolight
r_light_showgrid
r light showgrid
r_lightcoronasize
Light corona size
r_lightmap
Lightmap-only rendering
r_lockpvs
r lockpvs
r_lodCurveError
Curve LOD error
r_mapOverBrightBits
r mapOverBrightBits
r_nobind
r nobind
r_nocull
Disable culling
r_nocurves
Disable curves
r_novis
PVS visibility bypass
r_overbrightbits
r overbrightbits
r_picmip
Texture detail level
r_primitives
r primitives
r_showSmp
r showSmp
r_showcull
r showcull
r_shownormals
r shownormals
r_showsky
r showsky
r_showtris
Triangle wireframe
r_singleshader
r singleshader
r_static_shadermultiplier0
r static shadermultiplier0
r_static_shadermultiplier1
r static shadermultiplier1
r_static_shadermultiplier2
r static shadermultiplier2
r_static_shadermultiplier3
r static shadermultiplier3
r_subdivisions
Curve subdivisions
r_useglfog
r useglfog
r_vertexlight
r vertexlight
r_znear
Near clip plane
s_initsound
Initialize sound
s_show_num_active_sounds
Show active sounds
ui_Accuracy
Accuracy HUD stat
ui_HeadShots
Headshot HUD stat
Why Tokens Are Blocked
The blocked tokens list contains commands that let a player build hidden scripts inside a bind: set, seta, sets, setu, exec, vstr, and alias.
In plain words: if a bind is just calling a normal game action, it is probably fine. If a bind is trying to create logic, variables, or automation, MoH Arena Guard treats it as suspicious or forbidden.
Safe one-line chains are still allowed for normal setup commands such as player-model selection, but aliases and combat-mechanic scripts are reported. Recoil-style chains involving commands such as +lookdown or scripted cl_pitchspeed changes are major violations.