Protected Play
Matches are expected to run through MoH Arena infrastructure with Guard enabled where required, so both cups have a clean competitive baseline.
Two opening MoH Arena cups: one for Allied Assault, one for Spearhead.
Same stakes,
same prizes, same clan pressure, different skills.
Matches are expected to run through MoH Arena infrastructure with Guard enabled where required, so both cups have a clean competitive baseline.
Classic AA and SH objective maps should carry the tournaments: familiar pressure points, clean rotations, and no gimmicks.
This is built for squads: preparation, voice comms, map discipline, clutch rounds, and two clans walking away as first cup champions.
The old cup crown belongs to exclus1ve gaming. The Inauguration Cups are where that legacy gets tested: defend the throne, or watch new squads carve their names into the MoH Arena era.
The champion prize is not symbolic. The winning clan takes the 2080 Ti headline reward, and every player on the winning roster receives a 16GB DDR4 2133MHz HyperX Fury RAM module.
The Inauguration Cups are the first official MoH Arena clan tournaments: one Allied Assault bracket and one Spearhead bracket, both with public groups, knockouts, and matches played for something people will remember. Every round is clan versus clan, with roster pride, hardware prizes, and a place in the archive on the line.
Each cup uses the same prize structure and the same competitive idea: group play feeding into a knockout stage, so teams get more than one chance to prove themselves before the bracket turns brutal. The finals are meant to be community matches, not just results: games people can watch, argue about, and talk about after the last map ends. Special awards will be given to the most valuable players, and all matches will be live-streamed.