// Main include file for 1st person player models
setup
{
	scale 0.52	// Set default scale to 16/30.5 since world 
				// is in 16 units per foot and model is in cm's
	path models/human/animation		// Set path to get the animations from
	path models/human/protoAnimations	// Set path to get the old animations from
	 

	radius 20				// defines size of shadow
}

init
{
	client
	{
		// Cache all the shaders used in the hud here 
		// so that there's no hitches during the game
		
		// Health Bar Shaders
		cacheimage textures/hud/healthback
		cacheimage textures/hud/healthmeter
		cacheimage textures/hud/healthmeterflash
		
		// Compass Shaders
		cacheimage textures/hud/compassback
		cacheimage textures/hud/compassface
		cacheimage textures/hud/compasspainblank
		cacheimage textures/hud/compasspain
		cacheimage textures/hud/compassobjarrow
		cacheimage textures/hud/compassobjball
		cacheimage textures/hud/compassneedle
				
		// Weapons Bar Shaders
		cacheimage textures/hud/weap_pistol
		cacheimage textures/hud/weap_pistol_s
		cacheimage textures/hud/weap_pistol_x
		cacheimage textures/hud/weap_rifle
		cacheimage textures/hud/weap_rifle_s
		cacheimage textures/hud/weap_rifle_x
		cacheimage textures/hud/weap_smg
		cacheimage textures/hud/weap_smg_s
		cacheimage textures/hud/weap_smg_x
		cacheimage textures/hud/weap_mg
		cacheimage textures/hud/weap_mg_s
		cacheimage textures/hud/weap_mg_x
		cacheimage textures/hud/weap_grenade
		cacheimage textures/hud/weap_grenade_s
		cacheimage textures/hud/weap_grenade_x
		cacheimage textures/hud/weap_heavy
		cacheimage textures/hud/weap_heavy_s
		cacheimage textures/hud/weap_heavy_x
		
		// Weapon Ammo Shaders
		cacheimage textures/hud/clip_pistol
		cacheimage textures/hud/clip_rifle
		cacheimage textures/hud/clip_fraggrenade
		cacheimage textures/hud/clip_steilhandgranate
		cacheimage textures/hud/clip_bazooka
		cacheimage textures/hud/clip_panzerschreck
		cacheimage textures/hud/clip_shotgun
		
		// Stop Watch Shaders
		cacheimage textures/hud/stopwatchbase
		cacheimage textures/hud/stopwatchhand
	}
}

//
// base sound folder definitions
//

//
// include the animation files for the player
//
$include models/player/base/fps_anims_pistol.txt
$include models/player/base/fps_anims_rifle.txt
$include models/player/base/fps_anims_smg.txt
$include models/player/base/fps_anims_mg.txt
$include models/player/base/fps_anims_grenade.txt
$include models/player/base/fps_anims_bazooka.txt
$include models/player/base/fps_anims_shotgun.txt
$include models/player/base/fps_anims_misc.txt

$include models/player/base/anims_shared.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
