animations
{
	$path models/human/animation

	//========================
	// Shotgun Anims
	//========================
	shotgun_idle1	 		viewmodel/shotgun/idle_shotgun.skc			crossblend 0.2		weight 1.0
	//shotgun_idle2			viewmodel/idle_rifle2.skc					crossblend 0.2		weight 0.5	dontrepeate
	//shotgun_idle3			viewmodel/idle_rifle3.skc					crossblend 0.2		weight 0.1	dontrepeate
	shotgun_fire			viewmodel/shotgun/fire_shotgun_stand.skc	crossblend 0.05
	shotgun_reload			viewmodel/shotgun/reload_start.skc			crossblend 0.05
	shotgun_reload_single	viewmodel/shotgun/reload_fill.skc			crossblend 0
	shotgun_reload_end		viewmodel/shotgun/reload_end.skc			crossblend 0.05
	shotgun_pullout			viewmodel/shotgun/raise_shotgun_standplayer.skc
	{
		client
		{
			enter sound snd_shotgun_pullout
		}
	}
	shotgun_putaway			viewmodel/shotgun/lower_shotgun_stand.skc
	{
		client
		{
			enter sound snd_shotgun_putaway
		}
	}
}
