animations
{
	$path models/human/animation

	//========================
	// Colt Anims
	//========================
	colt45_idle	 			viewmodel/pistol/coltpose.skc					crossblend 0.3
	colt45_fire				viewmodel/pistol/fire_colt.skc					crossblend 0.05	
	colt45_fire_secondary1	viewmodel/pistol/pistolwhip1.skc	random
	{
		client
		{
			entry sound pistol_whip // the swish sound. 
		}
	}

	colt45_fire_secondary2	viewmodel/pistol/pistolwhip2.skc	random
	{
		client
		{
			entry sound pistol_whip // the swish sound. 
		}
	}
	colt45_reload			viewmodel/pistol/reload_colt.skc				crossblend 0.3
	colt45_pullout			viewmodel/pistol/pullout_colt.skc
	{
		client
		{
			enter sound snd_pistol_pullout
		}
	}
	colt45_putaway			viewmodel/pistol/putaway_colt.skc
	{
		client
		{
			enter sound snd_pistol_putaway
		}
	}
	
	//========================
	// P38 Anims
	//========================
	p38_idle	 			viewmodel/pistol/coltpose.skc					crossblend 0.3
	p38_fire				viewmodel/pistol/fire_colt.skc					crossblend 0.05	
	p38_fire_secondary1		viewmodel/pistol/pistolwhip1.skc	random
	{
		client
		{
			entry sound pistol_whip // the swish sound. 
		}
	}
	p38_fire_secondary2		viewmodel/pistol/pistolwhip2.skc	random
	{
		client
		{
			entry sound pistol_whip // the swish sound. 
		}
	}
	p38_reload			viewmodel/pistol/reload_p38.skc						crossblend 0.3
	p38_pullout			viewmodel/pistol/pullout_colt.skc
	{
		client
		{
			enter sound snd_pistol_pullout
		}
	}
	p38_putaway			viewmodel/pistol/putaway_colt.skc
	{
		client
		{
			enter sound snd_pistol_putaway
		}
	}
	
	//========================
	// Hi-Standard Anims
	//========================
	histandard_idle	 			viewmodel/pistol/coltpose.skc				crossblend 0.3
	histandard_fire				viewmodel/pistol/fire_hp.skc				crossblend 0.05	
	histandard_fire_secondary1	viewmodel/pistol/pistolwhip1.skc	random
	{
		client
		{
			entry sound pistol_whip // the swish sound. 
		}
	}
	histandard_fire_secondary2	viewmodel/pistol/pistolwhip2.skc	random
	{
		client
		{
			entry sound pistol_whip // the swish sound. 
		}
	}
	histandard_reload			viewmodel/pistol/reload_hp.skc				crossblend 0.3
	histandard_pullout			viewmodel/pistol/pullout_colt.skc
	{
		client
		{
			enter sound snd_pistol_pullout
		}
	}
	histandard_putaway			viewmodel/pistol/putaway_colt.skc
	{
		client
		{
			enter sound snd_pistol_putaway
		}
	}
}
