animations
{
	$path models/human/animation

	//========================
	// BAR Anims
	//========================
	bar_idle1	 	viewmodel/mg/barpose.skc		crossblend 0.1		weight 1.0
	//bar_idle2		viewmodel/idle_rifle2.skc		crossblend 0.2		weight 0.5	dontrepeate
	//bar_idle3		viewmodel/idle_rifle3.skc		crossblend 0.2		weight 0.1	dontrepeate
	bar_fire		viewmodel/mg/barfire.skc		crossblend 0.05
	bar_reload		viewmodel/mg/reload_bar.skc		crossblend 0.3
	bar_pullout		viewmodel/mg/takeout_bar.skc
	{
		client
		{
			enter sound bar_snd_pullout
		}
	}
	bar_putaway		viewmodel/mg/putaway_bar.skc
	{
		client
		{
			enter sound bar_snd_putaway
		}
	}

	//========================
	// MP44 Anims
	//========================
	mp44_idle1	 	viewmodel/mp44/mp44_idle_stand.skc		crossblend 0.1		weight 1.0
	//mp44_idle2	viewmodel/idle_rifle2.skc				crossblend 0.2		weight 0.5	dontrepeate
	//mp44_idle3	viewmodel/idle_rifle3.skc				crossblend 0.2		weight 0.1	dontrepeate
	mp44_fire		viewmodel/mp44/mp44_fire.skc			crossblend 0.05
	mp44_reload		viewmodel/mp44/mp44_reload.skc			crossblend 0.3
	mp44_pullout	viewmodel/mp44/mp44_pullout.skc
	{
		client
		{
			enter sound mp44_snd_pullout
		}
	}
	mp44_putaway	viewmodel/mp44/mp44_putaway.skc
	{
		client
		{
			enter sound mp44_snd_putaway
		}
	}
}
