animations
{
	$path models/human/animation

	//========================
	// Frag Grenade Anims
	//========================
	fraggrenade_idle	 	viewmodel/grenade/idle_grenade.skc			crossblend 0.3
	fraggrenade_charge		viewmodel/grenade/vm_grenadeload.skc		crossblend 0.15
	fraggrenade_fire		viewmodel/grenade/vm_grenaderelease.skc		crossblend 0.05
	fraggrenade_reload		viewmodel/grenade/grenade_pullout.skc
	{
		client
		{
			2 sound snd_grenade_pullout
		}
	}
	fraggrenade_pullout		viewmodel/grenade/grenade_pullout.skc	
	{
		client
		{
			enter sound snd_grenade_pullout
		}
	}
	fraggrenade_putaway		viewmodel/grenade/grenade_putaway.skc
	{
		client
		{
			enter sound snd_grenade_putaway
		}
	}

	//========================
	// Stielhandgranate Anims
	//========================
	stielhandgranate_idle	 	viewmodel/steilhandgranate/idle_grenade.skc			crossblend 0.3
	stielhandgranate_charge		viewmodel/steilhandgranate/vm_grenadeload.skc		crossblend 0.15
//	stielhandgranate_fire		viewmodel/steilhandgranate/vm_grenaderelease.skc	crossblend 0.05
	stielhandgranate_fire		viewmodel/grenade/vm_grenaderelease.skc				crossblend 0.05
	stielhandgranate_reload		viewmodel/steilhandgranate/grenade_pullout.skc
	{
		client
		{
			2 sound snd_grenade_pullout
		}
	}
	stielhandgranate_pullout	viewmodel/steilhandgranate/grenade_pullout.skc		
	{
		client
		{
			enter sound snd_grenade_pullout
		}
	}
	stielhandgranate_putaway	viewmodel/steilhandgranate/grenade_putaway.skc
	{
		client
		{
			enter sound snd_grenade_putaway
		}
	}
}
