animations
{
	$path models/human/animation

	//========================
	// Bazooka Anims
	//========================
	bazooka_idle1	 	viewmodel/bazooka/pose_bazooka.skc		crossblend 0.2		weight 1.0
	//bazooka_idle2		viewmodel/idle_rifle2.skc				crossblend 0.2		weight 0.5	dontrepeate
	//bazooka_idle3		viewmodel/idle_rifle3.skc				crossblend 0.2		weight 0.1	dontrepeate
	bazooka_fire		viewmodel/bazooka/fire_bazooka.skc		crossblend 0.05
	bazooka_reload		viewmodel/bazooka/reload_bazooka.skc	crossblend 0.05
	bazooka_pullout		viewmodel/bazooka/pullout_bazooka.skc
	{
		client
		{
			enter sound snd_bazooka_pullout
		}
	}
	bazooka_putaway		viewmodel/bazooka/putaway_bazooka.skc
	{
		client
		{
			enter sound snd_bazooka_putaway
		}
	}

	//========================
	// Panzerschreck Anims
	//========================
	panzerschreck_idle1	 	viewmodel/bazooka/pose_panzershrek.skc		crossblend 0.2		weight 1.0
	//panzerschreck_idle2	viewmodel/idle_rifle2.skc				crossblend 0.2		weight 0.5	dontrepeate
	//panzerschreck_idle3	viewmodel/idle_rifle3.skc				crossblend 0.2		weight 0.1	dontrepeate
	panzerschreck_fire		viewmodel/bazooka/fire_panzershrek.skc		crossblend 0.05
	panzerschreck_reload	viewmodel/bazooka/panzer_reload.skc		crossblend 0.05
	panzerschreck_pullout	viewmodel/bazooka/pullout_panzershrek.skc
	{
		client
		{
			enter sound snd_bazooka_pullout
		}
	}
	panzerschreck_putaway	viewmodel/bazooka/putaway_panzershrek.skc
	{
		client
		{
			enter sound snd_bazooka_putaway
		}
	}
}
