  (SH-version)

  ROCKBOUND	- Objective / DeathMatch map
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  Game		- Medal of Honor (AA/SH)
  Bsp name(s)	- dm_rockbound / obj_rockbound
  Author		- Dj "Pan" Bloot (aka pantera)
  Date		- March '05
	
  Url		- www.home.versatel.nl/djbloot/mohaa/
  Email		- dj_pantera@hotmail.com
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  To install & play :

  - Copy the pk3 to your mohaa/main directory.
  - Start a multiplayer game and select the map from the maplist.
  To uninstall :
  - Remove the pk3 from the mohaa/main directory


  Map specifics :
  
  Deathmatch	- 18 spawnpoints 
  Objective	- 18 allies, 18 axis
  		- There are two bombspots but only one bomb needs to be set to win.
  New sounds	- Yes
  New textures	- Yes
  New env	- Yes


  Construction :

  Editor used	- Mohaa SDK (MoHRadiant)
  Build time	- Way too long... need to find less time consuming hobbies:)
  Other tools	- Photoshop 6, Thumbsplus
  Compile times	- BSP (-blocksize 0) ~130 sec. | VIS (...) ~2050 sec. | LIGHT (-bounce 2) ~830 sec.
  Compile machine	- Athlon 1800+ | 512ddr | GF2Ti


  Background info :

  The Allies completely pushed the Wehrmacht out of Africa and on May 13, 1943, 
  the remnants of the Axis forces in North Africa surrendered. North Africa was used 
  as the jumping-off point for the invasions of Sicily and Italy in 1943. 
  At the end of the war, in connection with the operation intended to remove the evidence 
  of their crimes, German authorities ordered the demolition of the furnaces and crematoria.

  - I've searched the net but couldn't find any information that would indicate that there
  actually were crematoria used in Africa during the war. But for the sake of mapping 
  I combined some of the facts and made an objective where the remaining Axis 
  are to blow up the evidence. So maybe not 100% historically correct but hopefully that 
  won't make it less fun to play.
	

  Additional thanks to :

  - 2015 for MOH
  - .Map forum and TMT forum
  - the guys at work for feedback and testing
  - you for downloading the map


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  (c) Copyright 2005 DJ Bloot
  
  You may not use this level as a base to build additional levels without explicit permission of 
  the author, namely me. You may distribute the map in any electronic format, just include 
  all files intact in the original archive. 

  Thanks and have fun with the map.
